I also compressed the previous two texture sheets (one for the head and a separate one for the body) into one texture map as I felt it would illiminate the need for multi sub objects in max. I have recently managed to get my work flow down to a few easy simple steps that make the whole process from design creation and finish quicker. One of these steps is to create a tile-able texture e.g. denim and overlay it using the new pattern layer option in Photoshop over the base material colour to create a realistic effect. This layer can then be used to create a separate layer to help create material weaves within the Normal map. I find that this method combined with the normal maps I generate in z-brush creates a realistic effect.
These are the new and improved versions of the pedestrian. I found that being scrupulous in detail like adding small parts that would appear on a regular human beings on their clothes and shoes and on their bodies adds to the realism of the piece and i am particularly proud of this model as the leap of quality between the previous piece and this one is massive and shows just how far i have come in technique both in max and the use of z-brush and even rigging.
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