During the rigging process (after modelling a base mesh I like to create a basic rig to text the joints) I found that there was a problem with the joint lengths So i screenshot the model in orthographic and in Photoshop drew the head lengths:
It became clear that the calf was not long enough which was an easy enough problem to fix.
I also rendered out the head to put down the facial problems.
This was an early render before I began using the photos for the skin texture i found a substantial amount of problems with not only the facial shape but also the texture.
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