I wanted the character to be high quality and highly detailed but not be too tri heavy as i wanted it to represent a background pedestrian.
As with my self portrait I found that the problems with this model were based around poor attention to detail and also the poor topology around certain areas including the hood and the shoulder edge loops. Not only will i fix these problems I will also have a massive re haul of the normal maps via z-brush and recreate the skin tones on the face as these are not quite up to scratch.
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