Friday, 23 November 2012

Pedestrian- background character

I have also recently returned to a pedestrian project, in which i created a character who could be typically seen on the streets in England. This was one of the previous renders of how the character used to look.
I wanted the character to be high quality and highly detailed but not be too tri heavy as i wanted it to represent a background pedestrian.


As with my self portrait I found that the problems with this model were based around poor attention to detail and also the poor topology around certain areas including the hood and the shoulder edge loops. Not only will i fix these problems I will also have a massive re haul of the normal maps via z-brush and recreate the skin tones on the face as these are not quite up to scratch.

Thursday, 15 November 2012

self portrait

I have recently gone back to my self portrait I feel I am at the beauty shot position. I went back to it as i have never been happy with it it hasn't been as clean a piece as i wanted this time I feel i have made progress and I feel quite proud of what I've created.
this is a render of my old model.

The lack of attention to detail and the mix of photos and baked textures creates an odd effect and doesn't hold up the model as a whole.
This time I have just used baked textures (diffuse and normal) sculpted and created in z-brush as I feel that using photos not only creates a dirty textures but also runs the risk of stretching and smearing.
I have also changed my clothing to a different dress as the previous dress invited error due to the ruffles on the bottom of the skirt.
At this stage I just need to alter the chains and tweak the specularity on the glasses however the rest of it is pretty accurate. I've found during this project that you need to be ruthless with yourself which can be a bit daunting.
This is the final head shot of my self portrait with the altered chain it is rendered with the sss skin shader with diffuse with alpha channel, normal, specular colour, specular level and gloss. Both the diffuse and Normal were created using z brush.
This project has been long and I have gone back to it multiple times however I now feel proud of what I have created and have learned a lot of different techniques since my first attempts.