Sunday, 19 August 2012

work flow

This is my work flow and the continuing development of the female character:

Side note, the hip height is wrong and will be something I will fix.

This is a critical analysis that i often do when modeling  I render separate parts and circle different parts that are right and wrong and aim to fix them.

This is a render of the z brush sculpt I used to create the normal and the diffuse map.

I'm pleased with the tonal quality of the skin however having seen the outcome of the coat with the rest of the outfit I feel that it was a design that worked better on paper and doesn't quite work in a 3d form.
I will rethink the coat the colour and shape.


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